
# Sounds

The `sounds` directory contains all small sound effects used by both the engine and the quest. Sounds files must have the extension `.ogg` (Ogg Vorbis).

Don't forget to add all sound files to the quest tree in the editor (or by editing [project_db.dat](../database-file.md) by hand).

Here is a list of sound effects played by the engine in various situations. All these sound effects should exist in the `sounds` directory.

```lua
arrow_hit.ogg
boomerang.ogg
boss_hurt.ogg
boss_killed.ogg
bow.ogg
bush.ogg
cane.ogg
chest_open.ogg
cursor.ogg
danger.ogg
door_closed.ogg
door_open.ogg
door_unlocked.ogg
enemy_hurt.ogg
enemy_killed.ogg
explosion.ogg
heart.ogg
hero_dying.ogg
hero_falls.ogg
hero_hurt.ogg
hero_lands.ogg
hero_pushes.ogg
hookshot.ogg
jump.ogg
lift.ogg
message_end.ogg
message_letter.ogg
monster_hurt.ogg
ok.ogg
picked_item.ogg
running.ogg
shield.ogg
splash.ogg
stairs_up_start.ogg
stairs_up_end.ogg
stairs_down_start.ogg
stairs_down_end.ogg
stone.ogg
swim.ogg
switch.ogg
sword1.ogg ...
sword_spin_attack_load.ogg
sword_spin_attack_release.ogg
sword_tapping.ogg
sword_tapping_weak_wall.ogg
throw.ogg
timer.ogg
timer_hurry.ogg
treasure.ogg
victory.ogg
walk_on_grass.ogg
walk_on_water.ogg
warp.ogg
wrong.ogg
```
