/*
 * Copyright (C) 2006-2019 Christopho, Solarus - http://www.solarus-games.org
 *
 * Solarus is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Solarus is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */
#ifndef SOLARUS_DESTINATION_H
#define SOLARUS_DESTINATION_H

#include "solarus/core/Common.h"
#include "solarus/entities/Entity.h"
#include "solarus/entities/StartingLocationMode.h"
#include <string>

namespace Solarus {

/**
 * \brief A location of the map where the hero can arrive when using a teletransporter.
 */
class Destination: public Entity {

  public:

    static constexpr EntityType ThisType = EntityType::DESTINATION;

    Destination(
        const std::string& name,
        int layer,
        const Point& xy,
        int hero_direction,
        const std::string& sprite_name,
        bool is_default
    );

    virtual EntityType get_type() const override;
    bool is_default() const;

    StartingLocationMode get_starting_location_mode() const;
    void set_starting_location_mode(StartingLocationMode mode);

  private:

    StartingLocationMode starting_location_mode;  /**< Whether this destination updates
                                                   * the starting location. */
    bool is_default_destination;                  /**< Whether this is the default
                                                   * destination of the map. */

};

}

#endif

