GlslViewer support both 2D shaders and/or 3D shaders when a geometry (PLY/OBJ) is provided.

![](../images/scene.png)

In this folder you can find examples both:

* [2D shaders](https://github.com/patriciogonzalezvivo/glslViewer/tree/master/examples/2D): frament shaders
* [3D shaders](https://github.com/patriciogonzalezvivo/glslViewer/tree/master/examples/3D): vertex/fragmente runing on a geometry


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Please respect the authorship and copyright giving proper credits.