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# Introduction to Easy Effects Community Presets

From `7.2.0` version, Easy Effects introduces the new system of Community Presets which is an easy way for users to try and use presets made by the community.

The Presets menu popover of the graphical application shows an additional tab where community presets are listed. The difference with Local Presets is that community ones are intended to be easily installed since not all users were able to find presets on the internet, which were practically reported in one of the subpage of the Github project (that linked other repositories where the user should manually download them on the local storage). Now it should be easier to discover them making a search on the repository or your favorite distribution.

Instead the Local Presets list is intended to save self-made presets and/or a selected choice of presets imported by the community list. Importing presets locally is essential when the user wants to autoload and associate them to a specific device. Indeed, Community Presets cannot be autoloaded.

In order to list the Community Presets, the user should install one or more packages made and maintained by other Easy Effects users. The packages can be shipped by Linux distributions in their specific repositories.

# Guidelines for packagers of Easy Effects Community Presets

The following are the guidelines that packagers should respect in order to make their presets available inside Easy Effects.

## How to make a package

- The package should contain an `easyeffects` directory installed under one of the paths listed in the `$XDG_DATA_DIRS` environment variable.
- The `easyeffects` directory above mentioned may contain the following subfolders:
- - `output`: for presets files (with `.json` extension) applied to output devices (showed only in the popover of the Output window).
- - `input`: for presets files (with `.json` extension) applied to input devices (showed only in the popover of the Input window).
- - `irs`: for impulse response files (with `.irs` extension) used by the Convolver effect.
- - `rnnoise`: for model files (with `.rnnn` extension) used by the Noise Reduction effect.
- The folders above mentioned should contain a subdirectory with the name associated to the installed package. In example:
- - `XDG_DATA_DIR/easyeffects/output/package-name`
- The name of the package should be something descriptive e.g. `easyeffects-presets-LoudnessEqualizer`. If your package contains a group of presets without a particular "theme", naming a package `easyeffects-USERNAME-presets` is reasonable.

## Guidelines for package directories structure

The package name should be unique to avoid misunderstandings between different packages. Therefore try to use a name which is exclusive to your package. Easy Effects can still distinguish and list presets from packages having the same name but installed in different `XDG_DATA_DIR`. Nevertheless this would confuse users seeing multiple presets with the same package name in the menu list. For this reasons we recommend to try to use unique package names. So choose a name that you know it won't be used by other packagers, maybe including your nickname.

In example: - `XDG_DATA_DIR/easyeffects/output/wwmm-presets` - `XDG_DATA_DIR/easyeffects/output/Digitalone` - `XDG_DATA_DIR/easyeffects/output/vchernin`

### How Easy Effects looks for Community Presets

Basically Easy Effects scans every directory with the package name looking for: - Files with the `.json` extension. - - The packager should take care of the integrity of those `.json` files being text files that can be correctly parsed by the application in order to be loaded without errors. - The scan takes place only in the first and the second level of the directory with the package name. In other words, the presets files contained in the folder itself and its subfolder.

In example, the following presets are correctly loaded and listed: - `XDG_DATA_DIR/easyeffects/output/wwmm-presets/generic-pop.json` - `XDG_DATA_DIR/easyeffects/output/wwmm-presets/generic-rock.json` - `XDG_DATA_DIR/easyeffects/output/wwmm-presets/device-1/pop.json` - `XDG_DATA_DIR/easyeffects/output/wwmm-presets/device-1/rock.json` - `XDG_DATA_DIR/easyeffects/output/wwmm-presets/device-2/pop.json` - `XDG_DATA_DIR/easyeffects/output/wwmm-presets/device-1/rock.json`

Files with the wrong extension or presets placed more in depth are not shown. In example, the following are ignored: - `XDG_DATA_DIR/easyeffects/output/wwmm-presets/rock.txt` - `XDG_DATA_DIR/easyeffects/output/wwmm-presets/device-3/alternative/rock.json`

### How Easy Effects looks for additional files

The package may contain also impulse responses and models for presets with Convolver and Noise Reduction (RNNoise) effects.

They should be placed in the package structure following the same scheme reported above. For example: - `XDG_DATA_DIR/easyeffects/irs/wwmm-presets/impulse.irs` - `XDG_DATA_DIR/easyeffects/rnnoise/wwmm-presets/model.rnnn`

From version `7.2.0` the mechanism to detect those files has been changed. If you are going to ship a preset containing Convolver and/or RNNoise with specific associated files, make sure to include those files inside the package. But, more importantly, make sure to build/save the preset with a version >=`7.2.0`.

More in detail, Easy Effects presets does not save the path anymore, but only the name of the additional files (without extension). Previously, the path was stored in the preset JSON file as `kernel-path`, and now the replacement key which only stores the name is `kernel-name`. So if you see `kernel-path` in a preset JSON file it probably needs to be updated by saving the preset with a version >=`7.2.0`.

When a preset is loaded, the application searches the specified file, first in the local directory, then in `XDG_DATA_DIR/easyeffects`. Therefore it's recommended to use a unique name for additional files. If you ship `model.irs` inside your package and the user has a different impulse response with the same filename locally, they will listen something different when trying you preset.